FMF

Fourteenth International Workshop on

Human-Computer Interaction, Tourism and Cultural Heritage

( HCITOCH 2025 )

Strategies for a Creative Future with Computer Science, Quality Design and Communicability

:: Verona, Italy ::

September 4 – 6, 2025

 

AInCI: International Association of Interactive Communication

www.ainci.com

www.alaipo.com

ALAIPO: Latin Association of HCI

::. BBK .::
Birkbeck University of London
UK

::. FUN .::
Future University Hakodate
Japan

::. IIMROHTAK .::
Indian Institute of Management Rohtak
India

::. ITB .::
Institute of Technology Bandung
Indonesia

::. KETTERING .::
Kettering University
USA

::. KNU .::
Kainan University
Taiwan

::. LEEDS .::
University of Leeds
UK

::. MCU .::
Ming Chuan University
Taiwan

::. METU .::
Middle East Technical University
Turkey

::. MJU .::
Myongji University
South Korea

::. MSU .::
Moscow State University
Russia

::. NUU .::
National United University
Taiwan

::. NYU .::
New York University
USA

::. POLITO .::
Polytechnic University of Turin
Italy

::. PURDUE .::
Purdue University
USA

::. QUT .::
Queensland University of Technology
Australia

::. TSINGHUA .::
Tsinghua University
China

::. U-AIZU .::
University of Aizu
Japan

::. UBA .::
Universidad de Buenos Aires
Argentina

::. UCC .::
University College Cork
Ireland

::. UCM .::
Universidad Complutense
Spain

::. UCR .::
Universidad de Costa Rica
Costa Rica

::. UHK .::
University of Hong Kong
China

::. UIOWA .::
University of Iowa
USA

::. ULB .::
Free University of Brussels
Belgium

::. UM .::
University of Malta
Malta

::. UMD .::
University of Michigan-Dearborn
USA

::. UNC .::
Universidad Nacional de Córdoba
Argentina

::. UNIGE .::
Università degli Studi di Genova
Italy

::. UNILJ .::
University of Ljubljana
Slovenia

::. UNIMIB .::
University degli Studi of Milano-Bicocca
Italy

::. UNIMOL .::
University of Molise
Italy

::. UNIST .::
University of Split
Croatia

::. UNIVE .::
Università Ca' Foscari Venezia
Italy

::. UOC .::
University of Creta
Greece

::. UofO .::
University of Ottawa
Canada

::. UOI .::
University of Ioannina
Greece

::. UPR .::
Universidad de Puerto Rico
Puerto Rico

::. US .::
Universidad de Sevilla
Spain

::. USC .::
University of Southern California
USA

::. UWI .::
University of the West Indies
Jamaica

::. VMMI .::
Virtual Maastricht McLuhan Institute
the Netherlands

::. VUA .::
Vrije Universiteit Amsterdam
the Netherlands

::. WASEDA .::
Waseda University
Japan

::. WSU .::
Wayne State University
USA


 

TOPICS

 

The Fourteenth International Workshop “Human-Computer Interaction, Tourism and Cultural Heritage: Strategies for a Creative Future with Computer Science, Quality Design and Communicability” is a scientific meeting for discussing the latest advances in the areas of artificial intelligence, computer art, computer graphics, digital culture, dynamic and static media (2D & 3D), e-books, educational quality, electronic art, emerging technologies, extended reality, human and social factors, interactive design, intelligent systems, learning technologies, metaverse, mixed reality, participatory design, robotics, simulation and emulation of the reality, software engineering, tourism, ubiquitous computing, usability, use of drones for natural and cultural heritage, video games, virtual museum, visual arts and web, and so on. All contributions should be of high originality, quality, clarity, significance and impact.

Papers, short papers, demos, research-in-progress, posters, doctoral consortiums, didactic sessions, related to Computer Science, Human-Computer Interaction, Tourism, Cultural and Natural Heritage, Interactive Design, Communicability, Educational Quality, Collaborative Environments for Natural and Cultural Heritage, Digitization for Conservation, Archaeological Archives with New Technologies, Motion Graphics and Animation, Creative and Original Contents for Extended Reality, Artificial Intelligence, and other Computational and Arts topics and/or sub-topics solicited on, but not limited to:

  • Archaeological Computing
  • Computer Art
  • Computer-Aided Design (CAD)
  • Computer Graphics
  • Computer Animation and Motion Graphics
  • Cross-Cultural and Internationalization of Design
  • Cultural Heritage and Social Networking
  • Development of Research and Education in Heritage Conservation
  • Digital Literacy Trainings
  • Digitization for Preservation
  • Drones for Conservating and Protecting Cultural and Natural Heritage
  • e-Book
  • e-Culture
  • Eco-design
  • Embedded Computing
  • Emerging Technologies
  • Emotional Design
  • Ergonomics
  • Future Challenges of Visualization Methods
  • Gardunia Factor in Education and Research
  • Human and Social Factors in Computer Sciences
  • Human-Computer Interaction
  • Human-Robot Interaction
  • Image Processing: Color Correction, Image Warping, Morphing and Painting
  • Immersive Multimedia and Extended Reality
  • Information Technology and Communication for Regional Development
  • Integration of Artificial Intelligence with other Technologies for the Tourism and Cultural / Natural Heritage
  • Intelligent and Adaptable Systems
  • Interactive Systems for Cultural and Ecological Heritage
  • Internet of Things
  • Knowledge-Based Simulation
  • Methodologies for Heuristic Evaluation of the Quality
  • Microinformatics for Conservation and Promotion of Cultural Heritage
  • Mobile Network Security
  • Online Museum
  • Open Source Software
  • Photography and Illustration Digital
  • Publishing and Digital Libraries
  • Preservation and Image Restoration of Digital Culture
  • Quality Attributes and Metrics for Interactive Systems
  • Quality Oriented to Software Architecture and Database
  • Reusability of the Current Digital Archiving Solutions
  • Robotics for Tourism and Cultural Heritage
  • Role of Local Community and ICTs in Cultural Heritage Management
  • Semiotics for Interactive Design
  • Social Networking
  • Software Engineering
  • Speech and Natural Language Interfaces
  • Storytelling and Extended Reality
  • Tangible User Interfaces
  • Techniques and Methodologies for Creative Cross-media Content
  • Technological and Economical Valuation of Natural and Cultural Heritage Resources
  • Telecommunications and Marketing Models in the Museum as Distributed Network
  • Tourism Enterprise Information Systems and Intelligent Agents
  • Tourism Technology Management
  • Usability Engineering and User Experience
  • User Interfaces for e-Culture and e-Tourism
  • Video Games and Cultural Heritage
  • Virtual Campus and Distance Education
  • Virtual Simulation and Quality in Heritage and Historic Environments
  • Visitor and ICTs Impact Management for World Heritage Sites
  • Visual Effects and Cinema Digital
  • Visualization Tools and Systems for Simulation and Modeling

An extensive listing connotes and reflects the requirement and also skill necessary to find intersection zones of the disciplines among the different domains, fields, and specialities; which at the same time potentially boosts and merges the formerly different scientific views.

14th International Workshop in Human-Computer Interaction, Tourism and Cultural Heritage (HCITOCH 2025) :: Verona, Italy :: September 4 – 6, 2025

CRC Press :: USA

Nova Science Publishers :: USA

Blue Herons Editions :: Canada, Argentina, Spain and Italy

Microsoft :: USAHewlett Packard :: USALUMION :: The NetherlandsElectronic Arts :: USA

IBM GameloftCanon

Arahne :: Slovenia

D-LinkAVANTEK :: Spain CADTECH :: Spain

ARKANCE :: SpainRoland

TDKSymantec :: SpainASUS :: Spain

AdobeIntelSerena Digital :: Spain Autodesk

OracleNVIDIA

AMD :: USAHONOR :: ChinaROG :: Republic of Games :: China

OMRON :: JapanONEPLUS :: China

Disney Research :: USA

Marcelo Penna Group :: SpainComputer Graphics World :: USADJI :: China

Mitsubishi Electric :: JapanFujitsu :: JapanXaomi :: China Houdini :: Canada

 

Blue Herons Editions :: Canada, Argentina, Spain and Italy

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