Hence topics from the whole range of software engineering, educational quality, communicability, human-computer interaction, mobile multimedia, extended reality, interactive design, innovative coding tools for developers, social impact of AI, new frontiers in human/robotics interfaces, and so forth, are welcomed. Last year’s symposiums, workshops, conferences, and so on, organized by ALAIPO and AInCI, for instance, included research works on the topics (see below the alphabetical order).
An extensive listing connotes and reflects the requirement and also skill necessary to find intersection zones of the disciplines among the different domains, fields, and specialties, which at the same time potentially boosts and merges the formerly different scientific views (see below the main areas).
All contributions –papers, workshops, demos, research-in-progress, posters, doctoral consortium, etc., should be of high quality, originality, clarity, and significance. In the current international conference it is demonstrated how with a correct integration among professionals of factual, formal and natural sciences interesting research lines in the following subjects "Advances in New Technologies, Interactive Interfaces and Communicability: Design, e-Commerce, e-Learning, e-Health, e-Tourism, and Web Evolution" and other computational main areas are solicited on, but not limited to (alphabetical order):
:: Communicability and Design
• Aesthetic and Creative Design
• Auditory Contents for Interactive Systems
• Cognitive Modeling
• Communicability in Expanded Reality
• Interactive Design and Semiotics
• Practices and Approaches of Visualization Design
• Robotics Interfaces Design
:: E-commerce
• Benchmarking
• Customer Centricity and e-Branding
• Globalization and New e-Business and e-Marketing Strategies
• m-Commerce and Pervasive Computing
• Security Models for m-Payment Systems
• Virtual Community and Business Development
:: E-learning
• Collaborative Learning
• Dynamics and Statics Media for Education
• Innovative Uses of Technology for Learning and Teaching
• Intelligent Agents and Multiagent Models
• Pedagogical Tools for Supporting Learning Environments
• Mobile Learning Environments and Applications
• Strategies for the Detection and Elimination of Gardunia Factor in High Education
• Video Games for Learning
:: E-health
• Bioengineering
• Experimental Services in Specialist Care, Telerehabilitation and Remote Surgery
• Image Processing and Computer and/or Robot Vision
• Medical Informatics and Wearable Devices
• Scientific Visualization
• Stereoscopic and Digital Photography
• Telenursing and Health Monitoring
:: E-tourism
• Augmented / Mixed / Virtual Reality for New Media Art
• Communications Strategies for Increase the Tourism Market
• Cultural Heritage and Digital Museum
• Effective Models and Technologies for Virtual Tours
• Emerging Visitor Attractions and Innovations Trends in ICTs
• Research and Development for Tourism and Virtual Museum
• Travel Technology and Intelligent Multimedia Mobile Systems
:: Interactive Interfaces
• Advances in Human-Computer Interface
• Applications for Mobile Expanded Reality
• Brain-Computer Interface
• Computer Graphics, Computer Animation and Motion Graphics
• Human-Robot Interaction
• Interfaces and Languages
• Novel Tangible User Interfaces
:: Digital Information and New Media
• Architecture Documentation
• Digital Cartography, Geo-Spatial Visualization and GIS Aplications
• Digital Sound and Music Computing
• Expanding Disinformation with Podcasting
• Future Challenges for the Universal Right to Information
• Censuring the Freedom of Expression and Information: Illegal Algorithms from AI
• Journalism On-line: Discursive Analysis from Semiotics / Semiology
• New Media and Social Impact of Contextual Information
• Studies of Digital Contents: Veracity and Credibility Online
:: Software and Systems Engineering
• Heuristic Assessment: Innovative Methods, Techniques and Tools
• Open Source Software and Applications
• Programming Languages and Techniques
• Security Management of Emerging Networks and Services
• Social and Human Factors in Software and Systems Engineering
• Software Quality: Measurement and Metrics
• Telecommunications and Information Privacy
:: Web Trends
• Big Data
• Cloud Computing
• Databases Technologies for Data Mining
• e-Entertainment
• e-Government
• e-Job
• Inclusion of AI, ML and DL Technologies
• Smart Cities
• Ubiquitous Web
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