HCI International 2018 :: Las Vegas (Nevada) USA

Parallel Sessions

Improving Interactive Learning through Comics, Animations and New Media

The Novel Advances in Interfaces for Human-Computer Communicability

 

Being organized in the context of HCI International 2019 :: Orlando (Florida), USA
26 - 31 July 2019

AInCI: International Association of Interactive Communication

www.ainci.com
www.alaipo.com

ALAIPO: Latin Association of HCI

 

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Introduction, Topics, Program, Deadlines, Program Committee, and Additional Notes

1. The Novel Advances in Interfaces for Human-Computer Communicability

Introduction

The use of mobile multimedia systems, especially in the context of telephony, has constituted a radical change in the communication process among human beings. That metamorphosis is irrespective of the place where they are at the moment of establishing the process of interactive communication, age, experience in the use of new technologies or training, among other variables.

The rapid diffusion of new devices has generated a kind of democratization of the multimedia systems and has reduced the digital divide among broad sectors of the population. The monthly cost of the services of the latest generation of mobile telephony, such as the acquisition of these devices, continues to be the main factor in the expansion or reduction of this digital divide. To the economic component we must add the use-abuse relationship of these devices, depending on the age of the users.

At present, it is easy to see how children between one and two years of age are already in contact with mobile telephony devices. It is an explorative or directed interaction guided / encouraged by their parents (babies) or companions (children and youngsters), so that they can activate dynamic media, such as: motion graphics, computer animation, video clips, special sound effects, music, etc.

In other words, the contents and applications of multimedia telephony have entered into the process of enculturation and transculturation of children and adolescents. Some content attracts attention and motivates navigation through audiovisual aesthetics, but is highly fragmented from a textual point of view. The consequence of these phenomena of interaction is the demotivation to read large volumes of texts, be it in digital or analogue media (paper).

In this process of constant feedback between users and the new interactive systems, the interfaces play a fundamental role. From these, you can see how logic or reasoning has been supplanted by intuition. An example, in this sense, are the different functionalities of the same icons, used in the interfaces of different models of operating systems of mobile telephony.

Therefore, the present session will analyze the human-computer interaction, from the perspective of the quality of communication between the user and the interactive systems, that is, the communicability, together with the latest breakthroughs in interface design. In this context, the analysis of interactive design, from its various categories, such as the presentation of the information on the screens, structuring of the contents, accessibility of databases, addressed sense modalities , etc., are some of the central themes. Simultaneously, we will analyze all those factors that, from the point of view of semiotics and audiovisual communication, boost or inhibit the processes of enculturation and transculturation, in students, through the social networks.

Other current and emerging themes and/or topics are also welcome, for example:

:: Augmented Reality
:: Children-Computer Interaction
:: Computer Graphics and Computer Vision
:: Gestural Interaction
:: Graphic Design
:: Information Retrieval and Information Visualization
:: Intelligent Interfaces
:: Interface Design and Assessment of Interactive Systems
:: Mobile and Ubiquitous Computing
:: Semiotics
:: Software Engineering
:: Static and Dynamics Media
:: User Experience
:: User Interface Technology
:: Web Interface Design

 

2. Improving Interactive Learning Through Comics, Animations And New Media

Introduction

In education, the use of comics has been a strategic means to enhance and promote the teaching process, inside and outside the classroom, since the last century. In the new millennium, it is still a means of visual or iconic base, whose greatest attribute is simplicity, it is available to teachers, students, parents, etc., who do not require intermediaries or special devices for reading. This is so, that the didactic process is still considered a valid element, irrespective of whether it is digital or not.

One evolution of the comic has been digitalization in 2D and/or 3D, going from the so-called traditional, small screen or television, to cinema and/or new media. The richness of the comic can be analyzed from the elaboration process, such as the incorporation of the elements of the historical context, the generation of the characters, the communication strategies (for example, the influence of the planes of the cinematographic cameras in the vignettes or cinema language, among many others. As a result of this wealth, it continues to be used in the brochures that explain processes such as the assembly and use of industrial machinery, the supply and prevention of medicines, etc. This form of communication is not synonymous with entertainment, on the contrary, it is still a sector of the publishing industry, which is in constant growth, in several countries of the EU, Japan, USA, etc.

These are some of the motivations to deepen their use, along with animations, especially in the new media. As a starting point, we consider it appropriate to start the work done by Walt Disney, along with other creators of cartoons, comics, clay animation, 2D and 3D animation, motion graphics, etc., of the 20th and 21st centuries, applied to the teaching of languages, geography, history, science, cinema, etc. It is a space where the inclusion of the "real and virtual" context will be valued. Some key elements of that scope are:

  • The development of original educational content.
  • Last generation software and hardware belonging to graphic computing, to enhance the final quality of the products and services derived from it.
  • Analysis of social communication, applied to interactive systems or not, either online or off-line.
  • Promote the study of positive examples and promote the use of these interactive communication resources to eradicate the negative aspects of current social networks, especially those related to cyber behavior.

The following are some of the main themes of this section. Other areas, topics, or subtopics of current relevance, provided their originality and impact, are welcome and possible for inclusion. Finally, a brief list of other potential areas and subtopics of interest:

:: 2D and 3D Computer Animation
:: Blended Learning
:: Cinema 3D
:: Claymation
:: Comics for Learning
:: Creativity
:: Communicability
:: Culture Systems
:: e-Learning
:: Educational Technology
:: Gamification of Learning
:: Human and Social Factors
:: Motion Graphics
:: New Media
:: Virtual Classroom and Virtual Campus

All contributions –papers, demos and posters, should be of high quality, originality, clarity, significance and impact. In the current sessions are demonstrated a correct integration and collaboration among professionals of formal and factual sciences.Finally, all submitted research works will be reviewed in double-blind (at least three reviewers), non-blind, and participative peer review. These three kinds of review will support the selection process of those that will be accepted for their presentation at the parallel sessions. Authors of accepted works who registered in the conference can have access to the evaluations and possible feedback provided by the reviewers who recommended the acceptance of their contributions, so they can improve the final version of their works accordingly.

Best regards, 

Francisco V. Cipolla Ficarra (Chair - coordinator)
&
Doris Edison and Linda Palmer (International Secretariat)


AINCI: Asociación Internacional de la Comunicación Interactiva –International Association of Interactive Communication (www.ainci.net), and ALAIPO: Asociación Latina Interacción Persona-Ordenador Latin Association of HCI (www.alaipo.net). Email: info@ainci.com :: info@alaipo.com

 

2. Program

[ July 26 - 31 ]

Final Remarks:

The two main works, that is, "Improving Interactive Learning through Comics, Animations and New Media" and "The Novel Advances in Interfaces for Human-Computer Communicability", will be published in Blue Herons editions (specialised publishing house in scientific divulgation and born to promote freedom, dignity and equality among human beings), with ISBN, DOI, and international indexation. Format: "Long chapters". Colection: "Pixels". Handbook: "Examining New Points of View in Web Engineering, Visual Interfaces, Motion Graphics and Human-Computer Communicability."

In addition, after the publication both chapters can be viewed free online, through German "ResearchGate" Website (www.researchgate.net).

The rest of the contributions in our sessions, as it is almost usual that happens to us due to the distractions of their authors, for example, will be scattered in other areas of the final program. Fetch A. Kratky, University of Southern California (USA), in the final program, for an adittional orientation.

See program in HCI International 2019

 

3. The parallel sessions have the following deadlines:


Papers Submissions: Closed
Posters Submissions: Closed
Demos Submissions: Closed
Authors Notification: Closed
Camera-ready, full papers: Closed

More information: info@ainci.com

See extended deadlnes in HCI International 2019

 

4. Program Committee:

Francisco V. C. Ficarra (chair :: coordinator)

Demo Session and Poster Session:

Andreas Kratky. University of Southern California (USA), Annamaria Poli. University of Milano Bicocca (Italy), Amanda Rivera (University of Puerto Rico), Claudia Rébola. University of Cincinnati (USA), Claudio Germak. Polytechnic University of Turin (Italy), Danny Barrantes. University of Costa Rica (Costa Rica), Miguel C. Ficarra (AInCI and ALAIPO), Jeff Williams. National University of Córdoba (Argentina), Kaoru Sumi. Future University Hakodate (Japan), and Sebastián Gabo. National University of Córdoba (Argentina).

Scientific Committee:

:: Alejandro Frangi. University of Leeds (UK)
:: Andreas Kratky. University of Southern California (USA)
:: Ana Pérez. University of Seville (Spain)
:: Anna Parodi. University of Genoa (Italy)
:: Annamaria Poli. University of Milano Bicocca (Italy)
:: Armanda Rivera. University of Puerto Rico (Puerto Rico)
:: Bruno Cernuschi Frías. University of Buenos Aires (Argentina)
:: Carlos Garcia Garino. National University of Cuyo (Argentina)
:: Claudia Rébola. University of Cincinnati (USA)
:: Claudio Germak. Polytechnic University of Turin (Italy)
:: Daniela Tamburini. Sperimenta Centro Studi Cinema e Formazione di Milano (Italy)
:: Danny Barrantes. University of Costa Rica (Costa Rica)
:: Derrick de Kerchove. University of Toronto (Canada)
:: Francesca Bocchi. University of Bolonia (Italy)
:: Georgios Styliaras. University of Ioannina (Greece)
:: Gustavo Hirchoren. University of Buenos Aires (Argentina)
:: Jeff Williams. National University of Córdoba (Argentina)
:: José Hamkalo. University of Buenos Aires (Argentina)
:: Juan Silva Salmerón. University of Ottawa (Canada)
:: Kaoru Sumi. Future University Hakodate (Japan)
:: Kijpokin Kasemsap. Suan Sunandha Rajabhat University (Thailand)
:: Kim Yeltman. Virtual Maastricht McLuhan Institute (The Netherlands)
:: Klementina Možina. University of Ljubljana (Slovenia)
:: Lastenia Bonilla. Universidad de Costa Rica (Costa Rica)
:: Lorenzo García Aretio. National University of Distance Education (Spain)
:: Marc Dubois. Université Libre de Bruxelles (Belgium)
:: Maria Pia Morigi. University of Bolonia (Italy)
:: Maria Soledad Pera. Boise State University (USA)
:: María Teresa Dalmasso. National University of Córdoba (Argentina)
:: Miguel C. Ficarra. ALAIPO and AInCI
:: Ming-Chien Hung. Nanhua University (Taiwan)
:: Mohamed Hamada. University of Aizu (Japan)
:: Nenad Mladineo. University of Split (Croatia)
:: Pivovarova Liudmila. Moscow State University (Russia)
:: Reiko Hishiyama. Waseda University (Japan)
:: Roberto von Sprecher. National University of Córdoba (Argentina)
:: Rosa Scurra. University of Bolonia (Italy)
:: Sebastián Gabo. National University of Córdoba (Argentina)
:: Wen-Yuan Jen. National United University (Taiwan)
:: William Grosky. University of Michigan-Dearborn (USA)

 

5. Additional Notes

PAPER SUBMISSION & PUBLICATION

INTERNATIONAL REGISTRATION

ACCOMMODATION

All this information is here: HCI International 2019

 

Yours sincerely,

Parallel Sessions Secretariat: [1] The Novel Advances in Interfaces for Human-Computer Communicability, and [2] Improving Interactive Learning through Comics, Animations and New Media.

Parallel Sessions:  Improving Interactive Learning through Comics, Animations and New Media :: The Novel Advances in Interfaces for Human-Computer Communicability :: HCI International 2019 :: Orlando (Florida) USA :: 26 - 31 July, 2019 :: Francisco V. C. Ficarra :: Chair Coordinator

Parallel Sessions:  Improving Interactive Learning through Comics, Animations and New Media :: The Novel Advances in Interfaces for Human-Computer Communicability :: HCI International 2019 :: Orlando (Florida) USA :: 26 - 31 July, 2019 :: Francisco V. C. Ficarra :: Chair Coordinator

Parallel Sessions:  Improving Interactive Learning through Comics, Animations and New Media :: The Novel Advances in Interfaces for Human-Computer Communicability :: HCI International 2019 :: Orlando (Florida) USA :: 26 - 31 July, 2019 :: Francisco V. C. Ficarra :: Chair Coordinator

Parallel Sessions:  Improving Interactive Learning through Comics, Animations and New Media :: The Novel Advances in Interfaces for Human-Computer Communicability :: HCI International 2019 :: Orlando (Florida) USA :: 26 - 31 July, 2019 :: Francisco V. C. Ficarra :: Chair Coordinator

.

F M F

HCI Lab :: 1997 - 2019 # Celebrating 22 Years of Freedom, Dignity and Resistence #

 

::. BOISE .::
Boise State University
USA

::. FUN .::
Future University Hakodate
Japan

::. KETTERING .::
Kettering University
USA

::. KNU .::
Kainan University
Taiwan

::. LEEDS .::
University of Leeds
UK

::. MSU .::
Moscow State University
Russia

::. NHU .::
Nanhua University
Taiwan

::. NUU .::
National United University
Taiwan

::. POLITO .::
Polytechnic University of Turin
Italy

::. SHEFFIELD .::
University of Sheffield
UK

::. SSRU .::
Suan Sunandha Rajabhat University
Thailand

::. U-AIZU .::
University of Aizu
Japan

::. UBA .::
Universidad de Buenos Aires
Argentina

::. UC .::
University of Cincinnati
USA

::. UCR .::
Universidad de Costa Rica
Costa Rica

::. UIOWA .::
University of Iowa
USA

::. ULB .::
Free University of Brussels
Belgium

::. UMD .::
University of Michigan-Dearborn
USA

::. UNC .::
Universidad Nacional de Córdoba
Argentina

::. UNED .::
Universidad Nacional de Educación a Distancia
Spain

::. UNIBO .::
University of Bolonia
Italy

::. UNIGE .::
University of Genoa
Italy

::. UNILJ .::
University of Ljubljana
Slovenia

::. UNIMIB .::
University of Milano–Bicocca
Italy

::. UNIST .::
University of Split
Croatia

::. UofO .::
University of Ottawa
Canada

::. UOI .::
University of Ioannina
Greece

::. UPR .::
Universidad de Puerto Rico
Puerto Rico

::. US .::
Universidad de Sevilla
Spain

::. USC .::
University of Southern California
USA

::. UTORONTO .::
University of Toronto
Canada

::. VMMI .::
Virtual Maastricht McLuhan Institute
the Netherlands

::. WASEDA .::
Waseda University
Japan

::. WSU .::
Wayne State University
USA

 

Blue Herons Editions :: Canada, Argentina, Spain and Italy


   
© 1997 - 2019 AINCI & HCI Lab.