FMF

Fifth International Conference on

Innovation in Tourism Systems, Intelligent Gamification and User Interaction

( ITSIGUI 2025 )

:: Ljubljana, Slovenia ::

13 - 15 June 2025

AInCI: International Association of Interactive Communication

www.ainci.com
www.alaipo.com

ALAIPO: Latin Association of HCI

::. BBK .::
Birkbeck University of London
UK

::. CUHK .::
Chinese University of Hong Kong
Hong Kong

::. DIT .::
Dublin Institute of Technology
Ireland

::. FUN .::
Future University Hakodate
Japan

::. GIVE .:: 
Globally Integrated Village Environment Research 
Austria

::. GÖTTINGEN .:: 
University of Göttingen 
Germany

::. HAN .:: 
HAN University of Applied Sciences
the Netherlands

::. IIMROHTAK .::
Indian Institute of Management Rohtak
India

::. ITB .::
Institute of Technology Bandung
Indonesia

::. IUAV .:: 
University of Venice 
Italy

::. KETTERING .::
Kettering University
USA

::. KNU .::
Kainan University
Taiwan

::. MCU .::
Ming Chuan University
Taiwan

::. METU .::
Middle East Technical University
Turkey

::. MJU .::
Myongji University
South Korea

::. NHU .:: 
Nanhua University
Taiwan

::. NNI .:: 
National Institute of Informatics 
Japan

::. NUU .::
National United University
Taiwan

::. OU .::
The Open University
UK

::. POLITO .::
Polytechnic University of Turin
Italy

::. PRC .::
Perspective Research Centre
UK

::. SORBONNE .:: 
Paris Sorbonne University
France

::. TUDELFT .:: 
Delft University of Technology
the Netherlands

::. U-AIZU .::
University of Aizu
Japan

::. UBA .::
University of Buenos Aires
Argentina

::. UC .::
University of Cincinnati
USA

::. UCC .::
University College Cork
Ireland

::. UCM .::
Complutense University
Spain

::. UCOL .::
University of Colima
Mexico

::. UCR .::
Universidad de Costa Rica
Costa Rica

::. UHK .::
University of Hong Kong
China

::. UIOWA .::
University of Iowa
USA

::. ULB .::
Free University of Brussels
Belgium

::. UM .::
University of Malta
Malta

::. UNAM .:: 
National Autonomous University of Mexico 
Mexico

::. UNC .::
National University of Córdoba
Argentina

::. UNIGE .::
University of Genoa
Italy

::. UNJU .::
National University of Jujuy
Argentina

::. UNILJ .::
University of Ljubljana
Slovenia

::. UNIMIB .::
University of Milano-Bicocca
Italy

::. UNIROMA2 .:: 
University of Rome Tor Vergata
Italy

::. UNIST .::
University of Split
Croatia

::. UNIVE .::
Ca' Foscari University of Venice
Italy

::. UofO .::
University of Ottawa
Canada

::. UOI .::
University of Ioannina
Greece

::. UPR .::
University of Puerto Rico
Puerto Rico

::. US .::
University of Sevilla
Spain

::. USC .::
University of Southern California
USA

::. UTORONTO .::
University of Toronto
Canada

::. UWI .::
University of the West Indies
Jamaica

::. WASEDA .::
Waseda University
Japan

::. WSU .::
Wayne State University
USA

 


 

TOPICS

 

The main topics that have been listed do not mean a limitation to present other topics, which can enrich and enhance the current vision. As well as the possible new horizons that can be opened for the future in the short, medium and long term. Besides, many conferences are focussed on specific aspects of tourism, gamification, learning, ecosystems, computer science, web engineering, interfaces, user experiences, embodied / full-body interaction, artificial intelligence, information retrieval, gender studies, UCD, STEAM and so forth, and bring together leading experts in a particular field or sometimes on a specific technology. At such large conferences, for example, the students are often marginalized or relegated to poster sessions or similars, with short time for the la presentation (5 - 10 minutes, for instance).

Our workshops, symposia, conferences, parallel sessions, demos, and so on, are aim to promote dialogue between established professors and graduate students working on new directions, besides, we work with zero Gardunia factor. Hence topics from the whole range of artificial intelligence, big data, communicability, computer science, cultural heritage attraction, database and business intelligence, deep learning, ecotourism, gamification design, human-computer interaction, information retrieval and data mining, learning analytics, ludification, machine learning, marine and coastal areas tourism, mobile computing, new technologies, serious games, software quality, tourism industry, and so forth are welcomed. Last year’s workshops, symposia, and so forth, organized by ALAIPO and AInCI, for instance, included papers, research-in-progress, demos, parallel sessions, etc., on the topics (see below the alphabetical order).

All contributions –papers, research-in-progress, workshops, demos, posters and doctoral consortium, should be of high quality, originality, clarity, and significance. In the current international conference it is demonstrated how with a correct integration among professionals of factual, formal and natural sciences interesting research lines in the following subjects: AR, Artificial Intelligence, Big Data and Gamification, City Tourism, Communicablity, Computer Graphics, Design, Educational Quality, Entertainment Computing and Edutainment, Expanded Reality, Game-Based Learning, HCI, HRI, Human Factors, ICT, Interfaces, Methodologies and Tools for Evaluation, Multimedia Systems, Preservation of Cultural Heritage, Rural Tourism, Software Engineering, STEM / STEAM / STREAM, Tourism and Emerging Technologies, User Studies, UCD, UX, VR, and other computational / human / robotics areas are solicited on, but not limited to (alphabetical order):

Computer Science and Tourism

  • Climate Change and Tourism Impact
  • Computer Science for Cultural and Natural Heritage, Travel and Tourism
  • Data Science, Analysis and Computational Thinking
  • Database and Business Development
  • Digital Content, Intelligent Systems and Social Market for Real and Virtual Tourists
  • Ecotourism
  • e-Tourism
  • Industrial Tourism: Management and ICT Inclusion
  • Informatics for the Preservation of Cultural and Natural Heritage
  • Tourism Education and Training
  • Web Design: Tourism Strategies for AI

Intelligent Gamification

  • Games and Motion Graphics
  • Gamification in the Cloud
  • Intelligent Systems and Gamification as a Service
  • Interactive Narrative and Digital Storytelling
  • New Media and Games
  • Pedagogical Principles of Gamification with zero Gardunia Factor
  • Pervasive/Ubiquitous Gaming
  • Player Behavior Modelling
  • Serious Games User Assessment
  • Video Game Design and Development

User Interaction

  • Assessing Personal Abilities through Mobile Multimedia Systems and Expanded Reality
  • Design for Multimodal Interaction
  • Emotions and Affective Interaction
  • Human-Computer Interaction: History, Technologies and Trends
  • Immersiveness, Multimedia and Virtual User Experiences
  • Interaction in Extended Reality and Internet of Things
  • Interactive Narrative and Digital Storytelling
  • Natural and Adaptive User Interfaces
  • Social Computing and User Behaviour
  • UX and Educational Interactive Systems: Entertainment and Realism

In synthesis, this is an ideal environment for all people who want to present the results obtained in the application of software and hardware, in a thriving and progressive triad, such as the tourism industry, gamification applied to education, and the design of interactive contents for end users of the latest generation of multimedia / interactive systems, intelligent or not.

5th International Conference on Innovation in Tourism Systems, Intelligent Gamification and User Interaction :: ITSIGUI 2025 :: Ljubljana, Slovenia :: 13 - 15 June 2025

CRC Press :: USA

Nova Science Publishers :: USA

Blue Herons Editions :: Canada, Argentina, Spain and Italy

Microsoft :: USAHewlett Packard :: USALUMION :: The NetherlandsElectronic Arts :: USA

IBM GameloftCanon

Arahne :: Slovenia

D-LinkAVANTEK :: Spain CADTECH :: Spain

ARKANCE :: SpainRoland

TDKSymantec :: SpainASUS :: Spain

AdobeIntelSerena Digital :: Spain Autodesk

OracleNVIDIA

AMD :: USAHONOR :: ChinaROG :: Republic of Games :: China

OMRON :: JapanONEPLUS :: China

Disney Research :: USA

Marcelo Penna Group :: SpainComputer Graphics World :: USADJI :: China

Mitsubishi Electric :: JapanFujitsu :: JapanXaomi :: China Houdini :: Canada

Blue Herons Editions :: Canada, Argentina, Spain and Italy

HCI Lab :: 1997 - 2025 # Celebrating 28 Years of Freedom, Dignity and Resistence of Gardunia Factor #

 


   
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