| ::. BBK .:: Birkbeck University of   London
 UK
 ::. CNR - IMM  .::National Research Council
 Italy
 ::. FUN .:: Future University Hakodate
 Japan
 ::. IIMROHTAK .:: Indian Institute of Management Rohtak
 India
 ::. ITB .:: Institute of Technology Bandung
 Indonesia
 ::. KETTERING .:: Kettering University
 USA
 ::. KNU .:: Kainan   University
 Taiwan
 ::. LEEDS .::University of Leeds
 UK
 ::. MCU .:: Ming Chuan University
 Taiwan
 ::. METU .:: Middle East Technical University
 Turkey
 ::. MJU .:: Myongji University
 South Korea
 ::. MSU .:: Moscow State University
 Russia
 ::. NUU .:: National United University
 Taiwan
 ::. NYU .:: New York   University
 USA
 ::. POLITO .:: Polytechnic University of Turin
 Italy
 ::. PURDUE .:: Purdue University
 USA
 ::. QUT .:: Queensland   University of Technology
 Australia
 ::. TSINGHUA .:: Tsinghua University
 China
 ::. U-AIZU .:: University of Aizu
 Japan
 ::. UBA .:: Universidad de Buenos Aires
 Argentina
 ::. UCC .:: University College Cork
 Ireland
 ::. UCM .:: Complutense University
 Spain
 ::. UCR .:: Universidad de   Costa Rica
 Costa Rica
 ::. UEF .:: University of Eastern Finland  Finland
 ::. UGR .:: University of Granada
 Spain
 ::. UHK .:: University of Hong Kong
 China
 ::. UIOWA .:: University of Iowa
 USA
 ::. UM .:: University of Malta
 Malta
 ::. UMD .:: University of Michigan-Dearborn
 USA
 ::. UNC .:: National University of Córdoba
 Argentina
 ::. UNCU .:: National University of Cuyo Argentina
 ::. UNIGE .:: University of Genova
 Italy
 ::. UNIMI .:: University of Milan
 Italy
 ::. UNILJ .:: University of Ljubljana
 Slovenia
 ::. UNIMIB .:: University  of   Milano-Bicocca
 Italy
 ::. UNIST .::University of Split
 Croatia
 ::. UNJU .:: National University of Jujuy
 Argentina
 ::. UNTREF .:: National University of Tres de Febrero
 Argentina
 ::. UNIVE .:: Ca'   Foscari University of Venice
 Italy
 ::. UofO .:: University of Ottawa
 Canada
 ::. UOI .:: University of Ioannina
 Greece
 ::. UPR .:: Universidad de Puerto Rico
 Puerto Rico
 ::. US .:: University of Sevilla
 Spain
 ::. USC .:: University of Southern California
 USA
 ::. UTORONTO .:: University of Toronto
 Canada
 ::. UWI .:: University of the West Indies
 Jamaica
 ::. VMMI .:: Virtual Maastricht McLuhan Institute
 the Netherlands
 ::. VUA .:: Vrije Universiteit Amsterdam
 the Netherlands
 ::. WASEDA .:: Waseda  University
 Japan
 ::. WSU .:: Wayne State University
 USA
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          |   All contributions –papers, workshops, demos and doctoral consortium, should be of high quality, originality, clarity, significance and impact. In the current international symposium/conference it is demonstrated how with a correct integration among professionals of formal and factual sciences interesting research lines in the following subjects: 3D, 3D Modeling and Reconstruction, Advances in Software and Hardware for Audio-Visual, Biocomputing, CAD, CAE, CAM, Communicability, Computer Animation, Computing Graphics and Games,  Computer Vision, Creativity and Original Design, Education, Face and Gesture Recognition, Human-Computer Communication, Human-Computer Interaction, Industrial Design, Imaging, Intelligent User Interface, Interactive Systems, Internet of Things, iTV, Low-level Vision and Image Processing, Medical Image Processing, Modelling, Motion Graphics, Quality Content in New Media, Rendering, Scientific Visualization, Smart City, Ubiquitous Computing, UX, Virtual Archeology, Virtual Agents, Vision for Robotics, etc.  Many conferences are focussed on specific aspects   of human-computer interaction, computer science, design, interface, etc. and bring   together leading experts in a particular field or sometimes on a specific   technology. At such large conferences students are often marginalized or   relegated to poster sessions. The conferences, workshops, symposiums, etc., are   not a big scale and aim to promote dialogue between established professors and   graduate students working on new directions. Hence topics from the whole range   of human-computer interaction, multimedia, software, design, etc. are welcomed.   Last year’s symposiums, workshops, conferences, etc., organized by ALAIPO and   AInCI, for instance, included papers on the topics (see below the alphabetical   order). An extensive listing connotes and reflects the requirement and also   skill necessary to find intersection zones of the disciplines among the   different domains, fields, and specialities; which at the same time potentially   boosts and merges the formerly different scientific views. In others words, in the current space of the international symposium we intend to set up a context of exchange of experiences, projects in their way of development and reflexion about theoretical aspects with the purpose of drawing guidelines for the future in the middle and long run. Consequently, the discussion will be focused on – but mot limited to – the following main issues (alphabetical order): :: 3D Computer Vision:: Artificial Life
 :: Audio-Visual Communication
 :: Augmented Reality
 :: Behaviour Computer Animation
 :: Biomedical Image Analysis
 :: CAD / CAM / CAE
 :: Cinema 3D
 :: Cloud Computing and Multimedia Content Distribution
 :: Communicability
 :: Computational Geometry
 :: Computational Photography
 :: Computer Animation
 :: Computer Art
 :: Computer Graphics and Security
 :: Computer Graphics for Users with Physical Disabilities
 :: Database and Compression Methods of the Graphic Information
 :: Design Categories for Interactive Systems: Evaluation Techniques
 :: Digital Cartography
 :: Digital Sound
 :: Eco-design
 :: Efficiency and Complexity Issues in Graphics Algorithms
 :: Finite Element Methods in Graphics
 :: Fractals and Chaos: Theory and Experiments
 :: Human-Computer Interaction
 :: Illumination Techniques
 :: Image Restoration for Cultural Heritage
 :: Industrial Design and Ergonomics
 :: Interactive Geometric Processing
 :: Internet of Things
 :: Medical Image Processing
 :: Mixed Reality
 :: Modeling Non-rigid Objects
 :: Models of Design for Interactive Systems
 :: Molecular Graphics
 :: Motion Graphics
 :: Natural Phenomena and Computer Graphics Emulation
 :: Optimization Methods
 :: Perceptual Quality in Image
 :: Printing Technologies
 :: Progress and Challenges in Computer Graphics for Scientific Visualization
 :: Quality Attributes for Communicability Assessment
 :: Radiosity
 :: Ray Tracing
 :: Rendering
 :: Robot Vision
 :: Shape Analysis
 :: Social Impact of Visual Emerging Technologies for Education
 :: Software Engineering
 :: Special Effects
 :: Speech and Natural Language Interfaces
 :: Surface: Appearance, Formation, Enhancement and Light Interactions
 :: Telecommunications
 :: Texture Mapping
 :: User-Centered Design
 :: Video Games
 :: Virtual Archaeology
 :: Virtual Museums and E-tourism
 :: Virtual Tutors and Education
 :: Visualizing Multivariate Data
 :: Web 2.0 and 3.0
 :: Wireless and Multimedia Mobile Phone
 
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